A showcase of reworked sound design for an existing game utilising a generative music system and an expanded dialogue system.
Technical Description of the music and narration system implemented in Kojima Zero using FMOD middleware.
A showcase of UI sound design and voice over in Cyberus, by Manifold Games.
Introduction and first level of Blind Shepherd - a self-made audio-only narrative adventure game using spatialised binaural audio.
Ending sequence of Blind Shepherd - a self-made audio-only narrative adventure game using spatialised binaural audio.